It is not a game, it is a race. Join the race.

MASCOT AR Experience

The MASCOT AR Experience is a public browser-based sustainability activity developed as part of Deliverable D2.2 of the MASCOT project, co-funded by the European Union under the PPPA-SPORT-2023-PEOPLE-PLANET call.

The experience introduces users to the Race to Sustainability concept through short interactive scenes that connect climate impact, sport participation and practical sustainable actions. It is designed for use by athletes, clubs, fans, event organisers, schools and other sport stakeholders who want to explore how sport can contribute to greener behaviour and more sustainable events.

AR Experience

Race to Sustainability

The activity can be used on a mobile phone, tablet or desktop browser. Where camera access is available, the experience can be used with the MASCOT visual target. Where camera access is restricted, the experience can still be followed in browser simulation mode.

MASCOT AR Ready

Simulation field

Scene 1 of 3

Flooded pitch

Heavy storm water covers the training field and young players lose a practice day.

Impact Flood risk

Sustainability pledge

At the end of the activity, users are invited to choose one practical action that can support more sustainable sport events. These actions can be used by clubs, organisers and local communities as part of wider awareness campaigns, fan-zone activities, school sessions or event communication.

Race score 0 actions logged in this demo

Sustainability themes

Three scenes, three climate challenges

Flood risk

Extreme weather can affect sport facilities, training sessions and community events. The experience encourages users to think about preparedness, responsible event planning and local climate resilience.

Heat and health

Rising temperatures can affect athletes, volunteers and spectators. The experience highlights the importance of hydration, shade, scheduling and health-conscious event organisation.

Matchday footprint

Sport events create environmental impact through travel, waste, energy use and consumption. The experience encourages practical actions such as reusable bottles, waste sorting, greener transport choices and reduced single-use materials.

Printable target

Scan target and QR entry point

Open the AR Experience page on the EMF website or scan the dedicated QR code to get started. For on-site use, the target can be printed on posters, tickets, or fan-zone signage.

QR code for MASCOT AR Experience
Scan & play Race to Sustainability AR

How it works

Four steps from awareness to action

  1. 01

    Open

    Open the public AR Experience page on the EMF website or scan the dedicated QR code.

  2. 02

    Start

    Start the Race to Sustainability activity on your mobile phone, tablet or desktop browser.

  3. 03

    Experience

    Move through short sustainability scenes linked to climate risks and matchday impact.

  4. 04

    Pledge

    Choose a practical sustainability action or pledge to support more sustainable sport events.

Public access

Public access

The MASCOT AR Experience is publicly available on the EMF website: https://www.minifootball.eu/sustainability-race/ar-experience/

About the project

About MASCOT

MASCOT — Minifootball Addressing Sustainability Challenges through Overall Transformation — is a European project coordinated by the European Minifootball Federation. The project supports the integration of sustainability principles into minifootball events, training, communication and public engagement.

The AR Experience complements the Race to Sustainability Toolkit and the wider MASCOT final sustainability package, helping sport organisations use practical, engaging and accessible tools to promote environmental awareness.